Lee Clayberg | Terrain Generation

My final Computer Graphics project: a terrain generator using Perlin noise. Adjustable octaves and Y-scale settings let you explore different levels of detail and scale.

Generated Terrains

A series of four images showcasing different generated terrains created using noise-based procedural generation.

Octave Comparison

A series of four images illustrating how increasing the number of octaves adds detail and complexity to the terrain.

Terrain Generation Demo

A video demonstration of the terrain generation project for Computer Graphics.